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Skills

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Modeling

I have a solid grasp of 3D modeling in Blender and Fusion 360, and I’m confident in creating clean, well-structured models that are both visually appealing and technically sound. I enjoy turning concepts into detailed 3D forms.

Texturing & Materials

I have a strong interest in material creation and always aim for a high level of realism in my textures. I’m experienced in Substance Painter, where I build detailed surface materials and use masking techniques to add wear, depth, and variation. I also have a good understanding of UV mapping and make sure my models are unwrapped efficiently for both painting and shader-based workflows. In Blender, I often create procedural materials using node-based setups, which allows for flexibility and non-destructive adjustments.

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Lighting

I understand how to use lighting strategically to enhance the form and function of a product. Whether working with a soft studio setup or something more dramatic, I aim to use light to guide the viewer’s attention and reinforce the product’s character.

Composition & Visual Storytelling

I see composition as a creative tool to communicate more than just the product’s appearance, it’s about setting a mood and telling a story. I enjoy experimenting with angles, framing, and visual balance to create images that feel intentional and engaging. Whether the goal is to highlight functionality, evoke a certain lifestyle, or just make the product stand out, I approach each scene with both structure and creativity in mind.

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Animation

I enjoy using animation as a creative way to bring products to life and tell a more complete story. I’ve worked on turntables, exploded views, and cinematic camera moves in Blender, aiming to highlight design details and functionality in a smooth, visually engaging way. I approach animation not just as a technical process, but as a chance to add rhythm, mood, and personality to the product, something that complements the static imagery and deepens the viewer’s experience.

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